/* * ll_consolehandler.h * * Created on: Nov 7, 2019 * Author: abody */ #ifndef LL_CONSOLEHANDLER_H_ #define LL_CONSOLEHANDLER_H_ #include "f1ll/usartcore.h" #include "singleton.h" namespace f1ll { class ConsoleHandler: public UsartCore, public Singleton { friend class Singleton; public: void Print(char const *s); private: ConsoleHandler(USART_TypeDef *usart, DMA_TypeDef *dma, uint32_t channelRx, uint32_t channelTx); // LL_UsartCore pure virtual function implementations virtual void ReceiverIdle(void); virtual void TransmissionComplete(void); virtual void FramingError(void); virtual void Overrun(void); virtual void RxDmaTransferComplete(void); virtual void RxDmaHalfTransfer(void); virtual void RxDmaError(void); virtual void TxDmaTransferComplete(void); virtual void TxDmaHalfTransfer(void); virtual void TxDmaError(void); char m_buffer[128]; uint16_t m_used = 0; }; } /* namespace f4ll */ #endif /* LL_CONSOLEHANDLER_H_ */